{"id":3243595,"date":"2016-09-27T13:13:45","date_gmt":"2016-09-27T16:13:45","guid":{"rendered":"http:\/\/chsrfm.ca\/blog\/?p=3243595"},"modified":"2016-09-27T13:13:45","modified_gmt":"2016-09-27T16:13:45","slug":"titanfall-2-developer-says-exsclusivity-never-intention","status":"publish","type":"post","link":"https:\/\/chsrfm.ca\/blog\/current-shows\/spoken\/atlantic-gaming\/titanfall-2-developer-says-exsclusivity-never-intention","title":{"rendered":"Titanfall 2 Developer says Exsclusivity was never their intention."},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"3243596\" data-permalink=\"https:\/\/chsrfm.ca\/blog\/current-shows\/spoken\/atlantic-gaming\/titanfall-2-developer-says-exsclusivity-never-intention\/attachment\/maxresdefault\" data-orig-file=\"https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault.jpg\" data-orig-size=\"1920,1080\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"maxresdefault\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault-800x450.jpg\" class=\"alignnone size-medium wp-image-3243596\" src=\"http:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault-300x169.jpg\" alt=\"maxresdefault\" width=\"300\" height=\"169\" srcset=\"https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault-300x169.jpg 300w, https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault-768x432.jpg 768w, https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault-800x450.jpg 800w, https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>In an interview with PlayStation lifestyle at Tokyo Game Show, Joel Emslie of Respawn Entertainment was asked if the sales of the first installment had any effect to move the series multi-platform.<\/p>\n<p>Joel replied with &#8220;That decision is one that was out of our hands\u2014the EA decision with Microsoft.\u201d Emslie said. \u201cWe would always like these to be multiplatform. The more consumers that can play \u2019em, the better. It\u2019s not about money. It\u2019s about the audience base, which is important.\u201d<\/p>\n<p>COO Dusty Welch reiterated with \u201cWe would have loved to have been with PlayStation from the beginning. But I think Joel made a good point earlier, which is that Titanfall 2 is a really refined, robust, well-balanced game, so we\u2019re excited that the PlayStation audience, seeing it for the first time, is getting an incredible, highly-rated game.\u201d<\/p>\n<p>Titan Fall 2 will swing into action October 28th on PlayStation, Xbox One and PC.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an interview with PlayStation lifestyle at Tokyo Game Show, Joel Emslie of Respawn Entertainment was asked if the sales of the first installment had any effect to move the series multi-platform. Joel replied with &#8220;That decision is one that was out of our hands\u2014the EA decision with Microsoft.\u201d Emslie said. \u201cWe would always like<\/p>\n<p><a class=\"excerpt-more blog-excerpt\" href=\"https:\/\/chsrfm.ca\/blog\/current-shows\/spoken\/atlantic-gaming\/titanfall-2-developer-says-exsclusivity-never-intention\">Read more&#8230;<\/a><\/p>\n","protected":false},"author":65,"featured_media":3243596,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_links_to":"","_links_to_target":""},"categories":[2975],"tags":[],"class_list":["post-3243595","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-atlantic-gaming"],"jetpack_featured_media_url":"https:\/\/chsrfm.ca\/blog\/wp-content\/uploads\/maxresdefault.jpg","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/posts\/3243595","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/users\/65"}],"replies":[{"embeddable":true,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/comments?post=3243595"}],"version-history":[{"count":1,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/posts\/3243595\/revisions"}],"predecessor-version":[{"id":3243597,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/posts\/3243595\/revisions\/3243597"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/media\/3243596"}],"wp:attachment":[{"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/media?parent=3243595"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/categories?post=3243595"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/chsrfm.ca\/blog\/wp-json\/wp\/v2\/tags?post=3243595"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}