HitG 015: In-Game Economies
Join us as we talk about considering the in-game economy of the world you’re playing in.
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Join us as we talk about considering the in-game economy of the world you’re playing in.
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A chat with Jean-Michel Cliche (DM) andTilley Jackson (players of Emmeline The Bard) about a live, improv-based D&D game called Players and Pints.
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We’re joined by several players of national CAiNE LARPing convention, this year hosted by Fredericton.
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When we play roleplaying games, we are building a world that largely lives in your head. What can we do to our environment and to our language to help construct that world in a more visceral way? We talk about building atmosphere at the table.
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In this episode, we’re looking at making RPG combat more dynamic.
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In this episode, we look at ways to do downtimes.
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In this episode, we take a high-level look at running campaigns.
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Everybody has watched a movie, read a book or seen a piece of art that inspires them, but how do we turn that inspiration into a game session?
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We’re talking about fantasy settings!
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From a battle of wits to a battle of blades: we’re talking about conflict resolution systems, from simple fiat to full-on complex rolls. Join us, won’t you?
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We delve into horror RPGs.
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What’s it like to play or run a science-fiction game world?
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In this episode, we discuss non-roleplaying games which draw people into RPGs.
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It’s time to turn our attention to the other group of people who occupy your games: NPCs.
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There a whole lot of people in a roleplaying game, but the defining feature of RPGs is that the players get to inhabit some of them. We talk about what it takes to make a character, where inspiration strikes and what approaches we take.
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The hosts try to figure out how to describe being a player, and how to be a good one.
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The hosts reminisce about what they usually find in roleplaying games, and the wide variety of unusual elements and games they’ve played.
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Head In The Game: A brand new show focussing on aspects of tabletop games starts this Saturday morning at 9am!