There are a lot of ways you can improve on your game, so here’s another bucket full of ideas from our hosts.
Here are some tricks, tips, techniques and approaches to change up how you run a game.
In this episode, we continue to provide advice for new GMs, focussing now on the preparation needed to get to that first session (or session 0) as well as week to week.
In this episode, we bring together the gang to share advice for people just starting on the path toward one of the most challenging, rewarding, creative, stress-inducing, thrilling, exciting, complicated and very, very fun parts of games.
In this episode, we talk about setting up a common ground between players and the GM, establishing and maintaining good communication and respected each other to make running a fun game easier.
What kind of player are you? We get together and discuss various player types, and offer advice in dealing with them — and being them.
Join us for a two-part actual play live tabletop roleplaying session, using Monster-Of-The-Week, a Powered-by-the-Apocalypse game. In part 2, we’re digging into the mystery pretty deeply, and coming face-to-face with this particular nightmare!
Join us for a two-part actual play live tabletop roleplaying session, using Monster-Of-The-Week, a Powered-by-the-Apocalypse game. In part 1, the reality tv scenario is introduced, we make characters, and the investigation is afoot!
Just us as we talk about what role character death might play in your games, how it can be a good or a bad thing, and how to handle it when it might be sensitive.
How do decide if the outcome of a character’s attempted action was an outstanding success, or a marginal failure? How to determine outcomes by degrees, rather than pass/fail?
What do players bring to the table besides playing their characters?
We talk about some of the things the GM has to bring to the table, both literally and figuratively.
Today, we’re going to talk about the Rule of Cool.
Join us to talk about meta-game economies, those character features which provide a limited pool of special abilities.
Join us as we talk about considering the in-game economy of the world you’re playing in.
A chat with Jean-Michel Cliche (DM) andTilley Jackson (players of Emmeline The Bard) about a live, improv-based D&D game called Players and Pints.
We’re joined by several players of national CAiNE LARPing convention, this year hosted by Fredericton.
When we play roleplaying games, we are building a world that largely lives in your head. What can we do to our environment and to our language to help construct that world in a more visceral way? We talk about building atmosphere at the table.
In this episode, we’re looking at making RPG combat more dynamic.
In this episode, we look at ways to do downtimes.
In this episode, we take a high-level look at running campaigns.
Everybody has watched a movie, read a book or seen a piece of art that inspires them, but how do we turn that inspiration into a game session?
We’re talking about fantasy settings!
From a battle of wits to a battle of blades: we’re talking about conflict resolution systems, from simple fiat to full-on complex rolls. Join us, won’t you?
We delve into horror RPGs.