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Home » Current Shows » Spoken Word Shows » Head In The Game » HitG 021: Alternatives to Pass/Fail

HitG 021: Alternatives to Pass/Fail

Posted on 2019-08-02 by encaf1 Posted in Head In The Game

In almost all roleplaying games, the outcomes of a character’s attempted actions are far from certain, and are usually determined by a roll of the dice — modified by a character’s own abilities, the situation, etc.

Most of the time, the resulting number is checked against some sort of target threshold, and if you beat the threshold, the action happens.

But what about more nuanced results? How do decide if it was an outstanding success, or a marginal failure? How to determine outcomes by degrees, rather than pass/fail?

Hosts: Mark, Chris, Pat

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