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Home » Current Shows » Spoken Word Shows » Archive for category "Head In The Game"

Category Archives: Head In The Game

Tabletop roleplaying games are a hobby worth talking about. Mark gathers some of his gaming friends to discuss topics of all types related to gaming, being a gamer and running the game.

Let’s all get our Head In The Game!

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HitG 044: Worldbuilding: A Few More Steps

Posted on 2020-05-06 by encaf1 Posted in Head In The Game

It’s time to take our worldbuilding a little further, and figure out how to take those raw ideas and shape them.

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HitG 043: Worldbuilding: A Start

Posted on 2020-04-29 by encaf1 Posted in Head In The Game

It’s time to talk about creating your own world to hold your adventures!

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HitG 040: Yet More Stealing from Other Game Systems

Posted on 2020-04-22 by encaf1 Posted in Head In The Game

We return to the topic of taking mechanics from other systems and transplanting into other games.

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HitG 039: Stealing From Other Systems

Posted on 2020-04-15 by encaf1 Posted in Head In The Game

This week, we talk about some of our favourite mechanics that came from other systems, and how we used them — as well as a few caveats.

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HitG 038: Maps, Minis, Scenery

Posted on 2020-04-08 by encaf1 Posted in Head In The Game

This time, we discuss the use of maps (both large scale and tactical scale), the use of miniature figures to represent the player characters and the foes, and the use of terrain — all toward the end of creating a form of more engaging experience.

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HitG 037: Non-D&D Fantasy

Posted on 2020-03-28 by encaf1 Posted in Head In The Game

There are a lot of interesting, fun, fascinating and whimsical fantasy-based roleplaying games out there. 

Here are some of our suggestions.

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HitG 036: Advanced Player Tips

Posted on 2020-03-21 by encaf1 Posted in Head In The Game

Here are some tips for players who want to grow and advance into more sophisticated gamers.

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HitG 035: Planning A Convention Game

Posted on 2020-03-14 by encaf1 Posted in Head In The Game

Conventions are a great opportunity to play and run something short, intense and out-of-the-norm. But how should you, as a GM, prepare for it?

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HitG 034: More Advice For New Players

Posted on 2020-01-18 by encaf1 Posted in Head In The Game

A few more words of wisdom for someone entering the hobby as a player, from gamers with decades of personal experience

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HitG 033: Advice For New Players

Posted on 2020-01-11 by encaf1 Posted in Head In The Game

A few words to give you a jumpstart on starting out as a new player.

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HitG 032: Highs and Lows of Our RPG Experience

Posted on 2019-11-21 by encaf1 Posted in Head In The Game

We gather to talk about what we’ve learned about who we are as gamers.

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HitG 031: Advanced GM Tips, Pt 2

Posted on 2019-11-14 by encaf1 Posted in Head In The Game

There are a lot of ways you can improve on your game, so here’s another bucket full of ideas from our hosts.

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HitG 030: Advanced GM Techniques Pt 1

Posted on 2019-11-07 by encaf1 Posted in Head In The Game

Here are some tricks, tips, techniques and approaches to change up how you run a game.

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HitG 029: Advice For New GMs, Part 2

Posted on 2019-10-24 by encaf1 Posted in Head In The Game

In this episode, we continue to provide advice for new GMs, focussing now on the preparation needed to get to that first session (or session 0) as well as week to week.

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HitG 028: Advice for New GMs, Part 1

Posted on 2019-10-17 by encaf1 Posted in Head In The Game

In this episode, we bring together the gang to share advice for people just starting on the path toward one of the most challenging, rewarding, creative, stress-inducing, thrilling, exciting, complicated and very, very fun parts of games.

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HitG 027: Player Communication and Social Contracts

Posted on 2019-10-10 by encaf1 Posted in Head In The Game

In this episode, we talk about setting up a common ground between players and the GM, establishing and maintaining good communication and respected each other to make running a fun game easier.

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HitG 026: Player Types

Posted on 2019-10-03 by encaf1 Posted in Head In The Game

What kind of player are you? We get together and discuss various player types, and offer advice in dealing with them — and being them.

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HitG 025: “What Is It?”, A Live Game, pt2: the meat of the mystery

Posted on 2019-09-11 by encaf1 Posted in Head In The Game

Join us for a two-part actual play live tabletop roleplaying session, using Monster-Of-The-Week, a Powered-by-the-Apocalypse game. In part 2, we’re digging into the mystery pretty deeply, and coming face-to-face with this particular nightmare!

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HitG 024: “What Is It?”, A Live Game, pt1: introduction

Posted on 2019-09-07 by encaf1 Posted in Head In The Game

Join us for a two-part actual play live tabletop roleplaying session, using Monster-Of-The-Week, a Powered-by-the-Apocalypse game. In part 1, the reality tv scenario is introduced, we make characters, and the investigation is afoot!

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HitG 022: Character Death

Posted on 2019-08-09 by encaf1 Posted in Head In The Game

Just us as we talk about what role character death might play in your games, how it can be a good or a bad thing, and how to handle it when it might be sensitive.

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HitG 021: Alternatives to Pass/Fail

Posted on 2019-08-02 by encaf1 Posted in Head In The Game

How do decide if the outcome of a character’s attempted action was an outstanding success, or a marginal failure? How to determine outcomes by degrees, rather than pass/fail?

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HitG 019: Player Responsibilities

Posted on 2019-06-29 by encaf1 Posted in Head In The Game

What do players bring to the table besides playing their characters?

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HitG 018: GM Responsibilities

Posted on 2019-06-22 by encaf1 Posted in Head In The Game

We talk about some of the things the GM has to bring to the table, both literally and figuratively.

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HitG 017: The Rule of Cool

Posted on 2019-06-15 by encaf1 Posted in Head In The Game

Today, we’re going to talk about the Rule of Cool.

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HitG 016: Meta-Game Economy

Posted on 2019-06-08 by encaf1 Posted in Head In The Game

Join us to talk about meta-game economies, those character features which provide a limited pool of special abilities.

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