Sarah Rachel Anticouni interview: Group Therapy: OCD exclusive! Also reflections on Tucker’s War, and various charities!
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Sarah Rachel Anticouni interview: Group Therapy: OCD exclusive! Also reflections on Tucker’s War, and various charities!
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Did you know that voting has started up and you can vote for your favourite show? Did you know I’m not going to say any biased statements that you should vote for RFYL? Did you know that I just asked two questions with very strong suggestions followed by a wordy, poorly-written statement in the guise of a question?
Of course you did. So go vote!
On this week’s episode, we revisit some wicked stuff that released at the tail end of 2016 and the beginning of 2017, as well as a lot of summer albums that I haven’t had enough chances to ram down your earholes. So enjoy!
Playlist:
It Don’t Seem Right – Public Animal
Back Home In Bristol – The Dreadnoughts
Don’t Get Caught – Blood Red Shoes
Shots In The Dark – Napalmpom
No One’s Looking – Tsunami Bomb
Rivalry – Sumo Cyco
Internal War – Decatur Metal
Bloodsucker – Mokomokai
Focus – Orbital Express (Official)
Bird – Puta Volcano
Just Couldn’t Stand The Weather – Sasquatch
Ten Thousand Against One – Unleash The Archers
Drain The Blood – The Distillers
PSST: Check out the massive live radiothon going on this weekend, November 18th! Do it!
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Mark (the Encaffeinated ONE) pinch-hits for Bondo and talks with Sorrey (live in studio) and Erin Costelo (live on the phone). Both are performing in Fredericton this evening. Catch Sorrey at The Capital tonight with Stabbing Joy and Brookside Mall. Erin Costelo will be performing her own music and a tribute to Carole King’s Tapestry at The Wilser’s Room this evening. Enjoy the music!
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Track Listing:
1.) The Ray Finkles – Ankle Buster
2.) The Belle Comedians – Loaded Bones
3.) Kill Chicago – Sweetest Voice
4.) Grand Theft Bus – Don’t Treat Me Like That
5.) The Westerberg Suicides – Melochromatic
6.) Sleepy Driver – Believe/Belong
7.) The Olympic Symphonium – Coat of Arms
8.) Motherhood – The Oracle
9.) Motherhood – Gunhead
10.) The Waking Night – Hanging Cloud
11.) The Tortoise The Hare & The Millionaire – She’s Alright
12.) CHIPS – Something That Tells Me
13.) Deep Fryer – Freddy Beach Bum
14.) The Hypochondriacs – In The Mountains
It’s time once again for the annual Fundrive, where we humbly ask you, the listening and reading public, to support our efforts here at the radio station.
You can visit our donation page to see the full details of ways to donate, but here’s the rundown on a couple of things you can be involved with:
On November 18, join us for a marathon: 12 hours of live programming, right here!
Starting at 10am, we’ll play music, tell jokes, talk about our passions and maybe have a special guest or two. Some of us will be here all day — join in anytime!
What will happen? No idea.. But it will feature many of your favourite hosts, mixing it up to give you something special.
Schedule in progress:
Sometimes it’s the music and not the weather which gives you a delightful shiver..
My guest today is Peter Hicks from the band Sleepy Driver. Their latest album, Sugar Skull, continues their tradition of story-laden roots rock with memorable and slightly disturbing lyrics. Peter joins me to talk about how this album emerged from the ongoing elements present in each of their albums, while growing into its own size.
Sleepy Driver is holding a grand party for their album release, with two nights of performances with many of their friends and collaborators. Visit the Charlotte Street Arts Centre for the shows on Friday, November 24 and Saturday, November 25.
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Tune in this Saturday at 4pm (Atl) for a very special 2 hour Top Ten Countdown featuring Live interviews with The Pack AD, Quinn Bonnell, Pony Rouge and more!!
Join me with my special guest John Meinstein of Sleepy Driver for great music and maybe some things you never knew about Sleepy Driver!
I am AD Springer, your musical tour guide to The Electric Metropolis, and on this tour I will be featuring an interview with James Landino and Ben Briggs. This time we will linger a bit longer in the funky future clubs to get ourselves movin before heading to the district of synth to hear some of the most lovely singin in the Metropolis; then we will stop in at the Chiptune tune district and have our interview with two great guys. At the end we will recount the Legend of Zelda at the end of a synthetic axe that will wake you right up on your way out.
“Blush (ft. MYLK) (Moe Shop Remix)” by fusq
“Rei” by Desired off the album Desired
“Midnight Cruise (ALOE ISLAND POSSE X ID Chief)” by ID Chief off the album nite life
“Body Image” by TWRP off the album Ladyworld
“Wild Ones” (feat. OllieWride) by FM-84 off the album Atlas
“Unicorn (Magic)” by Dana Jean Phoenix off the album Synth City
“Teamwork” by Technicolor War off the album Dreams of the Lost
“Casket of the Star (2011)” by Kommisar off the album Cosmic Phantasm
“Steppin (Ben Briggs Remix)” by Ben Briggs off the album Mischief Makers Remixed
The man who organized the Mischief Maker Remix Album and with him the man who composed Steppin from the same album.
Want to hear their latest works as they come out? Check out:
&
The next album these two great guys have contributed to is:
Sonic Mania Remixed, as put out by Tiny Waves
Look forward to hearing some of this in future tours!
“The Legend of Zelda” by MASTER BOOT RECORD off the album WAREZ
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There are no wrong times for music, but there may be better times for music.
My guest today is Emma Chevarie, the creator of Music Runs Through It, a blog helping promote live music performances held all throughout the Fredericton area. She also writes as Tourism Fredericton’s Night-Life Correspondent, appears on CBC Radio Fredericton as a Live Music Columnist, and helps organize and arrange musical performance in the city. She joins me to talk about what Music Runs Through It has become, her mission to let people know about the numerous live music performances and venues in the area, and the upcoming shows of Erin Costelo and Norma MacDonald, Carmel Mikol & Kim Wempe she’s helped to arrange.
Erin Costelo is presenting her tribute to Carolyn King Tapestry, with performances across the province, including one at The Wilser’s Room in the Capital Complex this Thursday night at 8pm. Norma, Carmel and Kim are performing as a trio this coming Saturday afternoon at 2pm at Corked Wine Bar.
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Tammie and I had so much fun doing the Top Ten with Sleepy Driver’s John Heinstein. Here is the podcast !
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David Harris Interview: The Warriors exclusive! Reflections on Brubaker, A Soldier’s Story, Quicksilver, and Fire With Fire, and more!
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Track Listing:
1.) Benjamin Dakota Rogers – Whiskey and Pine
2.) Matt Patershuck – Boreal
3.) The White Buffalo – Border Town/Bury Me In Baja
4.) Ouroboros – Cabbage
5.) Cobra Man – Fire
6.) Maylee Todd – Disco Dicks 5000
7.) James Blonde – Hearbreak
8.) JD McPherson – Lucky Penny
9.) JD MacPherson – Jubilee
10.) WHIMM – Second Sound
11.) A Devil’s Din – One Hallucination Under God
12.) Baby Jesus – Over and Over Again
13.) USSE – Auto Rank
Did you know that in this one episode.. we went live?
I missed being live. Hear the energy. FEEL THE EMOTION. RIDE THE WAVE. SURF’S UP.
I’m sorry.
Grab a free podcast, on the house to make up for that burst of enjoyment that you just experienced.
Playlist:
? – Both Funky & Fresh
Kitchen Witch – Don’t Waste Your Time
Dorothy – Down To The Bottom
Dirty Ghosts – Light Like Speed
The Dreadnoughts – Foreign Skies / Gavrilo
The Creepshow – Blood Blood Blood
The Joy Formidable – Running Hands With The Night
Sumo Cyco – Brave II
Maggot Heart – Neuromancer
Allout Helter – Anthropocene
ProleteR – Alone After All
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We could all do better to consider the opinions of younger people; after all, they’re the next ones who will have to deal with the world’s problems..
My guest today is Member of Parliament for the Fredericton Region, Matt DeCourcey. Matt joins me on a rare Friday visit back home in between busy weeks on Parliament Hill to talk about the second iteration of the Fredericton Youth Council, in which 18 youth work together with mentors and Matt’s help to understand how government works and share their perspectives on issues of importance to us all.
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Graeme Kennedy‘s music can be described as minimalist rock’n’roll, but Graeme brings us a stripped down set of his latest EP Lookin’ For A Funeral. We also talk about his move from Ontario to the East Coast, the Fredericton Art scene, and future music.
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Join Tammie and I (Roger), this Saturday at 5pm atl. as we welcome Peter Hicks and John Heinstein of Sleepy Driver to the studio! We will be discussing their new album Suger Skull, as well as the two big shows at the Carleton Street Art Center coming up on Nov 24th and 25th!
…and oh yea, ofcourse… we will be counting down our most played albums of the previous week here at the station!
Track Listing:
2.) Laurenn Marchand – Nighttime Mistakes
3.) Rose Cousins – White Flag
4.) Brittany McQuinn – Fact Without Feeling
5.) Clare Follett – Amy
6.) Hello Delaware – One Horse Town
7.) CAMERON – It’s Not Me
8.) Casper Skulls – Colour of the Outside (Toronto, ON)
9.) Not You – LL
10.) Wicked Vices – Avalanche
11.) Jessie Brown – Debt (We Ain’t Got No Money)
12.) Like A Motorcycle – Punk One
13.) DenMother – Chapter 1: Bottomless
14.) Bloody Diamonds – Bright Lights Darling
Toronto, Ontario band Speaker must be named after the things they destroy. Their new album “Murder and Create” provides a new incarnation of their sound where they strip themselves of any traces of the traditional structures of hardcore. The band plants their feet in the perfect head-space to do what they do best, which is spitting venom into their listeners ears.
The album makes a conscious effort not to be linear. The climax of it’s riffs are scattered and unpredictable, roughing up the aesthetic of the music. Each track leaves you battered and bruised with little time for a full emotional release before throwing you back to the wolves.
A lot of extreme elements are on display, with the six tracks containing very little rhythmic sway. The band pummels the audience with gut-wrenching distortion and vocals made of molten lava. Producer Scott Middleton, also guitarist of Cancer Bats, has pressed blackened diamonds out of the band’s instrumentals with a wide sampling of tones and effects and a mix that brings their low end to an even darker place.
The band has taken a huge step in bringing their passion and energy into their studio recordings. You can feel the veins popping out vocalist Liam Sibley’s forehead as he tears apart every fiber in his vocal chords, keeping pace with the weighted crunch of every note in every guitar part. Drummer Marc-Anthony Pellegrino is relentless with his hits, creating a metallic, industrial sound that allows the band to tread waters with the likes of Nails and Converge in terms of shear brute force. The band set out to make this record aggressive and personal, and there are few other words that describes the album better.
“Murder and Create” releases on November 10th with a tour supporting Die Hexe starting in Montreal on November 16th.
Track Listing:
1.) Counting On Downstairs – Just Stop (Thinking About Tomorrow)
2.) Valiska – Mornings
3.) nuages – Weary, Tired
4.) Town House – Hiding
5.) Motherhood – Winter/The News/River
6.) TJ Webb – God’s Gonna Cut You Down
7.) Sean One – Check This Out
Now I am sure most of you folks know by now that I ain’t too shy about letting people know what kind of games I play. So back in 2015 when these ol’ bones decided to exchange my hard earned dollars for a game called Hand of Fate by a studio named Defiant Development I’ll be the first to admit I hadn’t the foggiest idea what I was getting myself into.
I was probably lured in by the ol’ Rogue-Like tag, if I’m being completely honest.
Then I got looking and boy did I discover something special. Literally a game I had no idea I wanted. So, how does a follow up game to something so widely and well regarded hold up in comparison to the original? That’s the question I knew I’d be asking when I got my creaky joints on Hand of Fate 2. Defiant Development hasn’t done anything else since the first HoF game, but they haven’t been resting on their laurels. As of this review there has been no firm price set for the second game but the release date is going to be November 7th 2017.
If you’ve not heard of HoF before the style mash-up may initially seem, well, a bit preposterous. But the execution is impressive. Like Deck-Building Games? Choose your own adventure options? Board games with randomize events and dice rolls to determine outcomes? How about action combat that is clearly inspired by the Batman Arkham series? Collecting loot? Managing resources? Okay, okay, there’s a bunch to take in, but really, it’s all in there.
You determine your character’s appearance, sit down at a virtual table with a fully voiced narrator-slash-game master, and shuffle the cards. Cards are laid down in front of you face down into a map. This map can represent anything, from a mountain summit to a tavern interior. Much of the dressing is in the vivid descriptions and your imagination. Your piece starts at one part of the board, you are given a mission to accomplish, and you start moving around.
Most maps share similar rules but different goals. In one quest, you want to climb to the top of a great mountain and collect blessings of fate in order to face the foe on the summit. Another goal might be to clear out the Corrupted ones and save the citizens of a city. Each space you move on the map, you consume a unit of food. This act heals you up a bit, but if you run out you’ll start taking damage. The number of times my poor body was found dead from starvation is a bit on the embarrassing side.
Each map space you enter, you flip the card that was dealt there. The card holds some sort of encounter. Some are map specific, but most maps will come with a number of “blank spots” you get to fill in. Win or loose, you may wind up collecting cards for your collection. Before you start a new map you get to build the deck you’ll play with. This will add all manner of things from what gear you’ll find, special encounters, and even what companion you can bring with you. As you move along there will be various challenges, dice rolls, random cards, and sometimes simple choices of what you say to or ask of the characters you meet.
And then there is the combat. If a fight breaks out (and trust me, it will eventually) you enter a mighty fine little action sequence. You take out the combat gear you’ve hopefully been collecting, put it on – sometimes with a snazzy animation for newly acquired items – and fight. Just hacking and slashing will get you only so far as this fight system is very much about timing and paying attention to your foes. With no difficulty setting, the combat can be a bit harder for some of us at the start, but if I can start rolling, dodging, and smashing at the right time I feel you fine folks can too.
Those are the basics of the game. There are a bunch of moving parts but this should give you a basic idea of what is happening with the mechanics. Now we got to figure out the burning question. Is this a real sequel or could it just be a glorified dlc that has no right being its own game?
So what’s new? I know, I know, from the previous description the game sounds pretty darn dense. It isn’t bogged down with needless mechanics and gimmicks, is it?
Well, gimmicky? Yeah, a bit. Needless? Oh no. Very needed. We aren’t going into all the details of the new games and challenges as part of the fun of the game is uncovering them. (And of course, in true Game Master fashion, listening to our NPC narrator gloat about his creations.) Everything is introduced gradually and, with the deck building aspects, you do have a hand in determining the types of challenges you will face.
One of the most hands on, wince inducing, teeth grinding challenges is The Wheel. You get a brief flash of what options will be on the wheel. If you are lucky you’ll have more than one card on the Wheel that will help you progress with your goal. But there is lots of room on the wheel, and many of those spots are taken up by very bad things. After a brief glance, the wheel spins – it might have been the increasing stress, but I swear the darn thing was spinning faster and faster each time for one specific encounter. When you’re feeling lucky you hit the button and The Wheel slowly comes to a halt.
I’m mighty bad at the wheel. Once I could hear my controller starting to crack as I gripped it a bit harder than I should have. Now that isn’t to say I dislike the Wheel… It’s a fun little encounter and really makes you feel responsible for the outcome. More so than a roll of dice or a random card. This here rule is just one of the new additions to mix up game play. They are all executed well, even the hard ones.
Unless I’m completely gone in the mind (a possibility after a 20 hour stream for charity), I don’t recall companions in the first HoF game. I’m sure I’d remember such a fun and interesting mechanic. As you go along, you can collect tokens in game which represent special events, and keeping them will open up new options in the form of new cards for future deck creation. Some of these cards are Companions. These folks, for the most part, fight alongside you in combat, have unique personalities, offer advice, can grant special options in the game, and come with their own side quests. Quests, naturally, in the form of cards. As you play the game, you’ll unlock more information on your dear friends, and will be able to explore their stories.
A final new addition is character customization. Now, it isn’t like character generation means much, but now you can actually decide what you look like. A whole slew of appearance options allow a player to craft the most heroic looking silent protagonist you could hope. Not a huge thing on its own, but add in the fact the gear you find in the game is all dynamic and, well, that just tickles my fancy. I love seeing my own created character in a world, looking as smart or as stupid as it can, depending on the goodies we’ve found.
And these things just touch the tip of the iceberg with the new mechanics. Like I mentioned, exploring them all would be exhausting and frankly a little unfair to the developers, who I imagine would very much like players see the game as it unfolds. Or at least watch someone else unfold the tale, live. (More on that later.)
Combat is a bit of a conversation. Is it better or worse than the previous title? The answer is Yes. It has improved, in some ways dramatically, but it has also some new irritating elements that I hope will get ironed out before or soon after launch. Maybe it is all as intended, but… Okay, I’m complaining ahead of myself. First, the good.
Combat in the previous game, for those that hadn’t played it, was fine. It wasn’t the best, but it was quick, dirty, and let you feel good about a close shave. There were problems and for the most part those problems aren’t present in HoF2.
Yes, combat is much cleaner, more interesting, and easier to engage with, and we get the added fun of often having a companion with you (have I mentioned I really love companions? No? Consider it repeated if I have.) These things are great. You get nice notifications whenever you’re going to be attacked. A green notification if you can block it or a red one when you need to dodge. Very clean, very simple. Even the more advanced moves like triggering weapon abilities, getting your ally to use their special attack, bring up said ally from unconsciousness, and running through a staggered enemy, are all clearly labelled with an unobtrusive notification of what button to press. I was happy. Heck, I was impressed.
My problem seems a bit nit-picky. But I’ll tell ya, I died so many times to this little issue, it started gnawing on my brain something awful. It all has to do with the execution of weapon “power moves.” You effectively power up your weapon by landing a series of blows without taking a hit. There’s a counter in the corner of the screen that helps you keep track. When the counter is full, you get prompted to hit the execute button. Depending on the weapon, it will have different effects. But, if you take a single hit before you push that button, you need to start all over. That’s fine, these are powerful attacks that can change the course of the battle. In particular the Cardinal Blade save my heinie from death more than a few times.
The problem? When you are executing an attack, you are wide open. No matter how clearly you see that an attack is inbound, you can’t do anything about it after the weapon execution has started. Now maybe I’m missing something, but I’ve not seen anything about how to halt using a weapon special ability when it started, and if it is out there it should have been a bit clearer. So yes, the abilities are great and powerful. But not so much so that you should be punished with vulnerability in addition to the fact a nick will set your counter back down to zero. Honestly, it is my only major complaint of the game, but it comes up often enough that I give the magical game projector the same look my wife gives me when I use the term “magical game projector.” “It’s a monitor,” she huffs “You know what it is called.”
Rest assured that is an unimpressed look.
I’m not saying I’m afraid of new things. I’m not saying new technology frightens me. I’m not saying I’m slow on the uptake and use of things. But this Twitch thing looks interesting. With Twitch still the powerhouse of streaming, and the Twitch community as a whole growing larger and larger, merging games with Twitch was almost inevitable. When I heard about Twitch integration with games I got kinda nervous-excited. I poked around in streams, was generally confused about what was happening, and then ran away.
Fast forward to now, and I am working on growing a Twitch following and making friends in the community. I have a much better idea of how cool integration is. With it, the audience of the streamer is able to impact the game as it happens. What that means for HoF2 is that players can vote on “Gifts” and during “Chance Games” – with the embargo up I’ve not been able to really dig into that, but the prospect is really exciting. I look forward to launch so I can try sinking my teeth into the integration goodness.
This is really a good example of how to do a sequel right. It keeps the core mechanics that made the first game so innovative and fun, and then it adds more. Lots more. I mean, the amount of new types of content are absolutely staggering. Every map brought a new batch of surprises. The devs also deserve accolades for resisting the temptation to simplify their systems and instead they simply refine them. They took some of the problems in combat, addressed them, and made them work in the new setting.
No stripping back or cutting content. This very much feels like a full and complete game and I love it. With the exception of some irritations in combat that I already addressed,
I can happily give this game a very good rating of 9/10.
Reviewed by Mordaith.
I am AD Springer and on this tour I will be featuring an interview with the Audio Director of Tiny Barbarian DX, Jeff Ball. Before that, you and I will tour the singing synth bars, gameboy gardens, and video game vistas that bring all the electronica around us flashing and blinking in our ears and minds. From the haunting images of ALEX & Rachel McAlpine to the eternally hopeful Dana Jean Phoenix; from the darkness of Reset Memory to the driving force of Jeff Ball; the welcoming call of Garoad and forever extending shadows of Tommy Tallarico and Charlotte Martin. I will take you on a tour that will pull your mind across the great and wondrous urban audio landscape of The Electric Metropolis.
“All Aboard” by Garoad off the Passenger EP
“Dead Romance” by ALEX & Rachel McAlphine off the album Blood Club (Deluxe Edition)
“Fall Like That” by Nouveau Cliché off the album Walk In My Shadow
“Losing Your Grip” by Dana Jean Phoenix off the album Synth City
“Plutonium Precipice” by Reset Memory off the album Mt. Von Weishenrache
“Pulse Runner” by Cyanide Dansen off the compilation album Chip to Be Square
“Quirky Yuppies” by Lazy Nerd 204 off the album Ontario Phonetix
“Cleaning up the Streets” by Norrin_Radd off the Retro City Rampage
“Fate Approaches” by Jake Kaufman off the Shovel Knight – Specter of Torment OST
“Workout Montage” by Jeff Ball off Tiny Barbarian DX: The Ultimate Chiptune Compilation
The composer of the Tiny Barbarian DX soundtrack, the ultimate chiptune compilation -out now with over 3 hours of awesome chiptune music.
And if you haven’t heard of him as an composer then you certainly heard him perform as a violinist in games such as Monkey Island 2: Special Edition, Mass Effect 3 AND in episodes of the animated series Steven Universe.
–Check out Jeff Ball’s bandcamp and website for all they’ve done and will do soon!
“Greater Lights” by Tommy Tallarico & Charlotte Martin off the soundtrack to Advent Rising
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Track Listing:
1.) Erin Costelo – Worry, Don’t Weigh Me Down
2.) Erin Costelo – Low
3.) Erin Costelo – Fighter
4.) The Hypochondriacs – Two Bottles Of Whiskey
5.) The Brood – Shackin’ Up In Tijuana
6.) The Brood – Dunvegan
7.) Fuzz Fiction – Looking For Lust
8.) Pony Rouge – H2O
9.) Matt Mays – 78’s, 33’s & 45’s
10.) Matt Mays – Dark Promises
11.) The Mike Bochoff Band – I Can’t Be Yours
12.) GUN JR – Autumn Rose
12.) Redwood Fields – Jacqueline