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Track Listing:
2.) Laurenn Marchand – Nighttime Mistakes
3.) Rose Cousins – White Flag
4.) Brittany McQuinn – Fact Without Feeling
5.) Clare Follett – Amy
6.) Hello Delaware – One Horse Town
7.) CAMERON – It’s Not Me
8.) Casper Skulls – Colour of the Outside (Toronto, ON)
9.) Not You – LL
10.) Wicked Vices – Avalanche
11.) Jessie Brown – Debt (We Ain’t Got No Money)
12.) Like A Motorcycle – Punk One
13.) DenMother – Chapter 1: Bottomless
14.) Bloody Diamonds – Bright Lights Darling
Toronto, Ontario band Speaker must be named after the things they destroy. Their new album “Murder and Create” provides a new incarnation of their sound where they strip themselves of any traces of the traditional structures of hardcore. The band plants their feet in the perfect head-space to do what they do best, which is spitting venom into their listeners ears.
The album makes a conscious effort not to be linear. The climax of it’s riffs are scattered and unpredictable, roughing up the aesthetic of the music. Each track leaves you battered and bruised with little time for a full emotional release before throwing you back to the wolves.
A lot of extreme elements are on display, with the six tracks containing very little rhythmic sway. The band pummels the audience with gut-wrenching distortion and vocals made of molten lava. Producer Scott Middleton, also guitarist of Cancer Bats, has pressed blackened diamonds out of the band’s instrumentals with a wide sampling of tones and effects and a mix that brings their low end to an even darker place.
The band has taken a huge step in bringing their passion and energy into their studio recordings. You can feel the veins popping out vocalist Liam Sibley’s forehead as he tears apart every fiber in his vocal chords, keeping pace with the weighted crunch of every note in every guitar part. Drummer Marc-Anthony Pellegrino is relentless with his hits, creating a metallic, industrial sound that allows the band to tread waters with the likes of Nails and Converge in terms of shear brute force. The band set out to make this record aggressive and personal, and there are few other words that describes the album better.
“Murder and Create” releases on November 10th with a tour supporting Die Hexe starting in Montreal on November 16th.
Track Listing:
1.) Counting On Downstairs – Just Stop (Thinking About Tomorrow)
2.) Valiska – Mornings
3.) nuages – Weary, Tired
4.) Town House – Hiding
5.) Motherhood – Winter/The News/River
6.) TJ Webb – God’s Gonna Cut You Down
7.) Sean One – Check This Out
Now I am sure most of you folks know by now that I ain’t too shy about letting people know what kind of games I play. So back in 2015 when these ol’ bones decided to exchange my hard earned dollars for a game called Hand of Fate by a studio named Defiant Development I’ll be the first to admit I hadn’t the foggiest idea what I was getting myself into.
I was probably lured in by the ol’ Rogue-Like tag, if I’m being completely honest.
Then I got looking and boy did I discover something special. Literally a game I had no idea I wanted. So, how does a follow up game to something so widely and well regarded hold up in comparison to the original? That’s the question I knew I’d be asking when I got my creaky joints on Hand of Fate 2. Defiant Development hasn’t done anything else since the first HoF game, but they haven’t been resting on their laurels. As of this review there has been no firm price set for the second game but the release date is going to be November 7th 2017.
If you’ve not heard of HoF before the style mash-up may initially seem, well, a bit preposterous. But the execution is impressive. Like Deck-Building Games? Choose your own adventure options? Board games with randomize events and dice rolls to determine outcomes? How about action combat that is clearly inspired by the Batman Arkham series? Collecting loot? Managing resources? Okay, okay, there’s a bunch to take in, but really, it’s all in there.
You determine your character’s appearance, sit down at a virtual table with a fully voiced narrator-slash-game master, and shuffle the cards. Cards are laid down in front of you face down into a map. This map can represent anything, from a mountain summit to a tavern interior. Much of the dressing is in the vivid descriptions and your imagination. Your piece starts at one part of the board, you are given a mission to accomplish, and you start moving around.
Most maps share similar rules but different goals. In one quest, you want to climb to the top of a great mountain and collect blessings of fate in order to face the foe on the summit. Another goal might be to clear out the Corrupted ones and save the citizens of a city. Each space you move on the map, you consume a unit of food. This act heals you up a bit, but if you run out you’ll start taking damage. The number of times my poor body was found dead from starvation is a bit on the embarrassing side.
Each map space you enter, you flip the card that was dealt there. The card holds some sort of encounter. Some are map specific, but most maps will come with a number of “blank spots” you get to fill in. Win or loose, you may wind up collecting cards for your collection. Before you start a new map you get to build the deck you’ll play with. This will add all manner of things from what gear you’ll find, special encounters, and even what companion you can bring with you. As you move along there will be various challenges, dice rolls, random cards, and sometimes simple choices of what you say to or ask of the characters you meet.
And then there is the combat. If a fight breaks out (and trust me, it will eventually) you enter a mighty fine little action sequence. You take out the combat gear you’ve hopefully been collecting, put it on – sometimes with a snazzy animation for newly acquired items – and fight. Just hacking and slashing will get you only so far as this fight system is very much about timing and paying attention to your foes. With no difficulty setting, the combat can be a bit harder for some of us at the start, but if I can start rolling, dodging, and smashing at the right time I feel you fine folks can too.
Those are the basics of the game. There are a bunch of moving parts but this should give you a basic idea of what is happening with the mechanics. Now we got to figure out the burning question. Is this a real sequel or could it just be a glorified dlc that has no right being its own game?
So what’s new? I know, I know, from the previous description the game sounds pretty darn dense. It isn’t bogged down with needless mechanics and gimmicks, is it?
Well, gimmicky? Yeah, a bit. Needless? Oh no. Very needed. We aren’t going into all the details of the new games and challenges as part of the fun of the game is uncovering them. (And of course, in true Game Master fashion, listening to our NPC narrator gloat about his creations.) Everything is introduced gradually and, with the deck building aspects, you do have a hand in determining the types of challenges you will face.
One of the most hands on, wince inducing, teeth grinding challenges is The Wheel. You get a brief flash of what options will be on the wheel. If you are lucky you’ll have more than one card on the Wheel that will help you progress with your goal. But there is lots of room on the wheel, and many of those spots are taken up by very bad things. After a brief glance, the wheel spins – it might have been the increasing stress, but I swear the darn thing was spinning faster and faster each time for one specific encounter. When you’re feeling lucky you hit the button and The Wheel slowly comes to a halt.
I’m mighty bad at the wheel. Once I could hear my controller starting to crack as I gripped it a bit harder than I should have. Now that isn’t to say I dislike the Wheel… It’s a fun little encounter and really makes you feel responsible for the outcome. More so than a roll of dice or a random card. This here rule is just one of the new additions to mix up game play. They are all executed well, even the hard ones.
Unless I’m completely gone in the mind (a possibility after a 20 hour stream for charity), I don’t recall companions in the first HoF game. I’m sure I’d remember such a fun and interesting mechanic. As you go along, you can collect tokens in game which represent special events, and keeping them will open up new options in the form of new cards for future deck creation. Some of these cards are Companions. These folks, for the most part, fight alongside you in combat, have unique personalities, offer advice, can grant special options in the game, and come with their own side quests. Quests, naturally, in the form of cards. As you play the game, you’ll unlock more information on your dear friends, and will be able to explore their stories.
A final new addition is character customization. Now, it isn’t like character generation means much, but now you can actually decide what you look like. A whole slew of appearance options allow a player to craft the most heroic looking silent protagonist you could hope. Not a huge thing on its own, but add in the fact the gear you find in the game is all dynamic and, well, that just tickles my fancy. I love seeing my own created character in a world, looking as smart or as stupid as it can, depending on the goodies we’ve found.
And these things just touch the tip of the iceberg with the new mechanics. Like I mentioned, exploring them all would be exhausting and frankly a little unfair to the developers, who I imagine would very much like players see the game as it unfolds. Or at least watch someone else unfold the tale, live. (More on that later.)
Combat is a bit of a conversation. Is it better or worse than the previous title? The answer is Yes. It has improved, in some ways dramatically, but it has also some new irritating elements that I hope will get ironed out before or soon after launch. Maybe it is all as intended, but… Okay, I’m complaining ahead of myself. First, the good.
Combat in the previous game, for those that hadn’t played it, was fine. It wasn’t the best, but it was quick, dirty, and let you feel good about a close shave. There were problems and for the most part those problems aren’t present in HoF2.
Yes, combat is much cleaner, more interesting, and easier to engage with, and we get the added fun of often having a companion with you (have I mentioned I really love companions? No? Consider it repeated if I have.) These things are great. You get nice notifications whenever you’re going to be attacked. A green notification if you can block it or a red one when you need to dodge. Very clean, very simple. Even the more advanced moves like triggering weapon abilities, getting your ally to use their special attack, bring up said ally from unconsciousness, and running through a staggered enemy, are all clearly labelled with an unobtrusive notification of what button to press. I was happy. Heck, I was impressed.
My problem seems a bit nit-picky. But I’ll tell ya, I died so many times to this little issue, it started gnawing on my brain something awful. It all has to do with the execution of weapon “power moves.” You effectively power up your weapon by landing a series of blows without taking a hit. There’s a counter in the corner of the screen that helps you keep track. When the counter is full, you get prompted to hit the execute button. Depending on the weapon, it will have different effects. But, if you take a single hit before you push that button, you need to start all over. That’s fine, these are powerful attacks that can change the course of the battle. In particular the Cardinal Blade save my heinie from death more than a few times.
The problem? When you are executing an attack, you are wide open. No matter how clearly you see that an attack is inbound, you can’t do anything about it after the weapon execution has started. Now maybe I’m missing something, but I’ve not seen anything about how to halt using a weapon special ability when it started, and if it is out there it should have been a bit clearer. So yes, the abilities are great and powerful. But not so much so that you should be punished with vulnerability in addition to the fact a nick will set your counter back down to zero. Honestly, it is my only major complaint of the game, but it comes up often enough that I give the magical game projector the same look my wife gives me when I use the term “magical game projector.” “It’s a monitor,” she huffs “You know what it is called.”
Rest assured that is an unimpressed look.
I’m not saying I’m afraid of new things. I’m not saying new technology frightens me. I’m not saying I’m slow on the uptake and use of things. But this Twitch thing looks interesting. With Twitch still the powerhouse of streaming, and the Twitch community as a whole growing larger and larger, merging games with Twitch was almost inevitable. When I heard about Twitch integration with games I got kinda nervous-excited. I poked around in streams, was generally confused about what was happening, and then ran away.
Fast forward to now, and I am working on growing a Twitch following and making friends in the community. I have a much better idea of how cool integration is. With it, the audience of the streamer is able to impact the game as it happens. What that means for HoF2 is that players can vote on “Gifts” and during “Chance Games” – with the embargo up I’ve not been able to really dig into that, but the prospect is really exciting. I look forward to launch so I can try sinking my teeth into the integration goodness.
This is really a good example of how to do a sequel right. It keeps the core mechanics that made the first game so innovative and fun, and then it adds more. Lots more. I mean, the amount of new types of content are absolutely staggering. Every map brought a new batch of surprises. The devs also deserve accolades for resisting the temptation to simplify their systems and instead they simply refine them. They took some of the problems in combat, addressed them, and made them work in the new setting.
No stripping back or cutting content. This very much feels like a full and complete game and I love it. With the exception of some irritations in combat that I already addressed,
I can happily give this game a very good rating of 9/10.
Reviewed by Mordaith.
I am AD Springer and on this tour I will be featuring an interview with the Audio Director of Tiny Barbarian DX, Jeff Ball. Before that, you and I will tour the singing synth bars, gameboy gardens, and video game vistas that bring all the electronica around us flashing and blinking in our ears and minds. From the haunting images of ALEX & Rachel McAlpine to the eternally hopeful Dana Jean Phoenix; from the darkness of Reset Memory to the driving force of Jeff Ball; the welcoming call of Garoad and forever extending shadows of Tommy Tallarico and Charlotte Martin. I will take you on a tour that will pull your mind across the great and wondrous urban audio landscape of The Electric Metropolis.
“All Aboard” by Garoad off the Passenger EP
“Dead Romance” by ALEX & Rachel McAlphine off the album Blood Club (Deluxe Edition)
“Fall Like That” by Nouveau Cliché off the album Walk In My Shadow
“Losing Your Grip” by Dana Jean Phoenix off the album Synth City
“Plutonium Precipice” by Reset Memory off the album Mt. Von Weishenrache
“Pulse Runner” by Cyanide Dansen off the compilation album Chip to Be Square
“Quirky Yuppies” by Lazy Nerd 204 off the album Ontario Phonetix
“Cleaning up the Streets” by Norrin_Radd off the Retro City Rampage
“Fate Approaches” by Jake Kaufman off the Shovel Knight – Specter of Torment OST
“Workout Montage” by Jeff Ball off Tiny Barbarian DX: The Ultimate Chiptune Compilation
The composer of the Tiny Barbarian DX soundtrack, the ultimate chiptune compilation -out now with over 3 hours of awesome chiptune music.
And if you haven’t heard of him as an composer then you certainly heard him perform as a violinist in games such as Monkey Island 2: Special Edition, Mass Effect 3 AND in episodes of the animated series Steven Universe.
–Check out Jeff Ball’s bandcamp and website for all they’ve done and will do soon!
“Greater Lights” by Tommy Tallarico & Charlotte Martin off the soundtrack to Advent Rising
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Track Listing:
1.) Erin Costelo – Worry, Don’t Weigh Me Down
2.) Erin Costelo – Low
3.) Erin Costelo – Fighter
4.) The Hypochondriacs – Two Bottles Of Whiskey
5.) The Brood – Shackin’ Up In Tijuana
6.) The Brood – Dunvegan
7.) Fuzz Fiction – Looking For Lust
8.) Pony Rouge – H2O
9.) Matt Mays – 78’s, 33’s & 45’s
10.) Matt Mays – Dark Promises
11.) The Mike Bochoff Band – I Can’t Be Yours
12.) GUN JR – Autumn Rose
12.) Redwood Fields – Jacqueline
Track Listing:
1.) Naomi Kavka – Warm Day
2.) Bird City – A Band End
3.) Vissia – Night Romancer
4.) Lydia Persaud – Turning In
5.) Gabrielle Papillon – Keep The Fire
6.) Maude Audet – La Montagne
7.) Blue Hawaii – Free At Last
8.) Whitehorse – Nighthawks
9.) Mise En Scene – Scout
10.) Weaves – Wide Open
11.) Weaves – Law and Panda
12.) Casper Skulls – Lingua Franca
13.) Casper Skulls – Colour of the Outside
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Track Listing:
1.) Port Cities – Half the Way
2.) Gabrielle Papillon – Overture for the Fire Keeper//Three Years
3.) Stewart Legere – Sabotage
4.) Jessica Rhaye – Sun Will Shine For You
5.) The Barrowdowns – House of Bones
6.) Ross Neilsen – Devil Made You
7.) Ross Neilsen – Ash Fault
8.) Pony Rouge – YQM (Tribute to Rush)
9.) Phono Pony – Vacant (Vancouver, BC)
10.) Mo Kenney – On The Roof
11.) Kendra Gale Band – All You Do
12.) Jessie Brown – Debt (We Ain’t Got No Money)
13.) Jessie Brown – Ghost
Just like when you buy a new car and see it everywhere, once you start really looking for live music in the city, you realize the current flows strongly here.
My guest today is Emma Chevarie, the creator of Music Runs Through It, a blog helping promote live music performances held all throughout the Fredericton area. She also writes as Tourism Fredericton’s Night-Life Correspondent, appears on CBC Radio Fredericton as a Live Music Columnist, and helps organize and arrange musical performance in the city. She joins me to talk about what Music Runs Through It has become, her mission to let people know about the numerous live music performances and venues in the area, and the upcoming show of Jesse Roper she’s arranged.
Jesse Roper is touring their new album, Access To Infinity, and will be performing at Corked Wine Bar on Regent St this Thursday night at 8pm.
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We’re back! Hopefully for good this time!
Photo credit: Ryan Stacey (@staceytakespictures)
My good buddy Tyson Davidson for this weeks episode to talk about how not to be a douche when making music videos, hosting touring bands and the grind involved with building up a music scene!
Tonight! I clean out some old interviews that either didn’t get the right spotlight when they were originally aired or that I have never aired at all! Who are the interviews with?, you’ll have to tune in to find out!
10-11:30pm on 97.9 FM or right here on our website through our pop-up player!
Also, don’t forget about our upcoming Fundrive from November 12th-18th (more details coming soon) and don’t forget to cast a vote for General Distortion in the fan vote for CHSR’s Annual Barry Awards! We’re up for best spoken word show and best host (Put Johnny James & Sean Carroll on your vote)! Link down below! You have until November 24th to vote!
http://chsrfm.ca/blog/current-shows/music/chsr-barry-awards-fan-vote-2017
Thanks for listening!
Johnny
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Keep it tuned in to CHSR 97.9. All new Live Rosie’s Juke Joint coming up after the Crazy Train with new blues from Downchild, Sunday Wilde, Harrison Kennedy, Rick Estrin and more!
Have you ever wondered what the truth actually was? Do you find yourself endlessly searching for answers to the baiting questions trailing and haunting your life? Do you expect this line of self-help style questioning to actually lead to something meaningful?
If you answered “Yes” to any of those, then you would realize that they are not questions meant to be answered. In fact, all of that was just misleading to get you toward the inevitable list of songs played on this episode.
Find the truth by enjoying a bunch of new tracks of varying genres pushing toward a heavier and heavier tone as is tradition here on RFYL. Metal, punk, not-metal and not-punk, we have it all.
Everything.. except the truth.
Playlist:
Beast In The East – The Standstills
Daughters of the Sun – The Dreadnoughts
Dollhouse – The Pack AD
Cynnu Tan – The Joy Formidable
Witch Hunt – Lionsault
Suffer Me – Sheer Mag
Tomorrow May Never Come – The Creepshow
Heavy Metal Sky – Mokomokai
Into The Night – Decatur Metal
Andromeda IV / Battered Grounds – Allout Helter
Solar Fuzz – Spocaine
Awakening – Unleash The Archers
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To act, verb: to bring everything of yourself and everyone else around you to a state of cohesion and reality in the midst of a shared dream that is a play; see also theatre.
My guest today is one of the actors in the currently staging Theatre UNB production of George F. Walker’s Criminals In Love. Kat Hall plays as Wineva in the play, the antagonist to the beleaguered Junior. Kat is becoming a theatre veteran, having acted in numerous productions with Theatre UNB during her own school years, and now working with The Next Folding Theatre Company and Bard In The Barracks. She talks about the world melting away when you’re an actor on stage, what it’s like for her to present a character with mental illness as a protagonist, and how acting will always be a part of her life.
Criminals In Love shows at UNB’s Memorial Hall from November 1 to November 4, 7:30pm nightly. Tickets are $14 for regular tickets, $10 for seniors/the underwaged or $8 for students.
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All female recording artists on this Wednesday morning. Thanks for listening~
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3 of our awards are 100% Fan’s Choice! What are your favourite Spoken Word and Music Show? Who’s your favourite Host? Vote below, and feel free to leave a comment that we can read out at The Barry Awards event. Winners announced December 3, 2017.
I am AD Springer, your musical tour guide to all things future funk, chiptune, synthpop, and other reach out and grab you music in the electronica sphere on The Electric Metropolis. Come tour the city of sound with me from around the world! On this tour you will hear the dark alleyways that stretch forever in all directions, followed by the bright shining lights that make The Electric Metropolis the great city of sound it is! Near the end you will also hear an interview with coda, the composer of Omega Strike Original Soundtrack and many other great albums you should check out!
Featuring songs from Church of Trees’ album Primitive Creatures; coda’s Omega Strike; and Lazy Nerd 204’s Ontario Pheonetix and many others! In the darkness you will hear the soul, sorrow, and seething anger hidden deep in the city and in the light see all the hopes and dreams you could ever hope for rise above for all to see!
The first stop features a stop at the future funkiness of Desired followed by some alleyway skulking where few tread. After that we will see about battling our way out and finding the bright lights that bring us to the highest of the eternal urban nightscape. So stay close, listen well, and maybe you’ll hear something you’ll want to hear time and time again.
“Honey Bunny” by Desired
“Primitive Creatures” by Church of Trees off the album Primitive Creatures
“A Darker Path” by Midnight Danger off the compilation album Magnatron 2.0
“She Moves Like A Knife” by PERTURBATOR off the album The Uncanny Valley
“Soul Harvest” by Phil Western off the album Neuro-Plastique
“Refinned Solutions to Bleeding” by Lazy Nerd 204 off the album Ontario Phonetix
“Nightflier” by Themnotyou off the album BotB One Hour Battles
“Battle Stem” by Norrin_Radd off the album Dice Mage 2 Original Soundtrack
“Forbidden Hell” by Heosphoros off the compilation album Noisechan & Nugget: Adventures In Chiptunes
“Omega Strike” by coda off the album Omega Strike Original Soundtrack
–Check out coda’s soundcloud & bandcamp for all they’ve done and will do soon!
“Hopes and Dreams (UNDERTALE)” by David Ramos & Ro Panuganti off the album Spirit
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Dillon Ryan & The Dream Romantic are a Melodic Rock band based out of Moncton/Miramichi NB influenced heavily by British Post-Punk/Gothic Rock such as The Smiths, The Cure & Echo & The Bunnymen. The group shares new songs and we talk their Music New Brunswick award win, a recent brand change, and a new album in the works.
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The text of a play contains a lot of material to interpret, highlight, focus and transform before it goes on stage; that’s probably why they call it a production.
My guests today are three of the people responsible for the upcoming Theatre UNB production of George F. Walker’s Criminals In Love. Joe is taking his turn as the Director, after having acted in the previous George F. Walker production as the lead character. Brett joins the play as the actor playing the lead character’s father. Conner will be seen pressing buttons in the dark as the Technical Director. They join me to talk about how this play has come together, and what it’s like for each of them to contribute to the collective creation.
Criminals In Love shows at UNB’s Memorial Hall from November 1 to November 4, 7:30pm nightly. Tickets are $14 for regular tickets, $10 for seniors/the underwaged or $8 for students.
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1.) Ella Fitzgerald ft. the London Symphony Orchestra – I Get A Kick Out Of You
2.) Esmerine – La Pénombre
3.) Eliana Cuevas – Nunca Jamás
4.) Kacy & Clayton – Cannery Yard
5.) Bird City – A Bit part
6.) Dana Wylie – Hallelujah Leonard Cohen Hallelujah
7.) Winona Wilde – The Night Joel Got Shot
8.) Terra Lightfoot – Lonesome Eyes
9.) The Beaches – Strange Lights
10.) Emily Haines + The Soft Skeleton – Perfect on the Surface
11.) Cibo Matto – Moonchild
12.) The Pack AD – Dollhouse
13.) The Pack AD – Not Alright
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Cellarghost is a sea-stained four-piece from New Brunswick’s southern shores. Their songs explore inter-personal isolation using macabre metaphors and undying post-punk grooves. We talk their latest EP, Ritual, their Polaris Music Prize Longer List achievement, and much more.
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This weeks episode features 8-piece roots rock band Free To Grow, debuting new tracks from their melting pot of genres, also talking about their perspective of being elders in our local community, the balancing act between pop and cynicism, and whats next for them after an April 2017 EP.
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Photo credit: Ryan Stacey (@staceytakespictures)
What’s up everyone? Its been a while!
General Distortion is back with a new episode tonight with a very good friend of mine, Tyson Davidson from Fredericton’s I, Monolith and Cable Crusher!
From 10-11:30pm tonight, we will be talking about how not to be a douche when making music videos, hosting touring bands and the grind involved with building up a music scene!
Tune in at 97.9 FM or on our pop-up player right here on our website!
Stayed tuned from more, we really mean it this time haha.
Johnny
Track Listing:
1.) Alan Doyle – Come Out With Me
2.) The East Pointers – What We Leave Behind
3.) SIRR – Problems
4.) Steve Haley – Quiet Years
5.) The Barr Brothers – Maybe Someday
6.) Matt Mays – 78’s, 33’s & 45’s
7.) Gun Jr. – This Hole
8.) Jessie Brown – Ghost
9.) Floodland – Tangled
10.) Fuzz Fiction – Off My back
11.) Little You, Little Me – Racket In My Brain
12.) Not You – TwoFour
13.) Kill Chicago – Count To Ten
14.) Long Distance Runners – Great Escape (recorded LIVE at CHSR)
Nick Santa Maria interview: Bikini Beach Race exclusive! Ugly reflections on Holy Man and the remake of The Producers. Nick’s stage work and general enthusiasm of film, and more!
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